Jokes aside, who the hell comes up with these pvp balances ideas? You need to understand the mentality of pvpers. We dont want to be given free wins against certain classes and certain losses against others. As a pvper, what we want are outplay potential through individual skills and gear. We want to be able to beat classes through skill and not a massive 50% mitigation against a class that is supposed to be stronger than you due to the flawed rock paper scissors pvp system. The pvp system before this pvp class balance wasnt the best but at least it didnt infuriate all the players(maybe just the priests that gets 1shotted since mages can outplay with their damage mitigation skill and beat sins)
But now this rock paper scissors systems enrages all classes. If you dont try to understand the mentality of your pvp player base then those players will quit.
Reduce damage taken across the board for all classes for pvp and you will end up with a "balance" that pvpers will accept over the current joke of a balance. "I understand the reasoning behind using the rock papers scissors system to promote group play but you need to understand the mentality of pvpers else you will lose your pvpers especially the hardcore p2w pvpers"
But now this rock paper scissors systems enrages all classes. If you dont try to understand the mentality of your pvp player base then those players will quit.
Reduce damage taken across the board for all classes for pvp and you will end up with a "balance" that pvpers will accept over the current joke of a balance. "I understand the reasoning behind using the rock papers scissors system to promote group play but you need to understand the mentality of pvpers else you will lose your pvpers especially the hardcore p2w pvpers"