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Checkpoints in Raid Dungeons?

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Just wondering if the dev's can integrate checkpoints into new raid dungeons ie. Fractura. The run back to a fight is very confusing for new players and very very long for experienced players. I've had a few groups just quit because of one or two wipes b/c some of the players don't (1) enjoy waiting around for the other player to find their way back or (2) sick of spending too many elluns bless reviving themselves because they had to wait for a key player to make it back from a long run.

Perhaps integrate a way for players to choose which area of the map to transit towards when they have to run back from a wipe, etc so as to speed things up?

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